Senior Producer · Program Manager

Ash S. Vickey

also known as AshSlayGG

11+ years turning creative ideas into smooth, shipped, technical execution.

About

Structure for the imagination.

Ash Vickey, professional headshot

I'm a Senior Technical & Game Producer and Program Manager, known for leading art and design on major titles — including my time as Dungeons Producer for Blizzard Entertainment's Diablo IV.

Before AAA, I spent seven-plus years in mobile and indie studios helping launch and support titles across The Minions, The Secret Life of Pets, SCRABBLE, The Sims, LEGO, and Crayola. That foundation is where I learned to run a pipeline: fast, cross-functional, and built to scale.

Since Diablo IV, I've moved into large-scale technical production — backend infrastructure, security, and multi-studio co-development with partners including Wizards of the Coast, Rockstar, and Innersloth.

Off the clock, I'm AshSlayGG: streaming, building cosplay, and talking shop about what game development actually looks like behind the curtain.

  • Pipeline Production
  • High-Level Roadmapping
  • Risk Mitigation
  • Cross-Functional Team Translator
  • Certified ScrumMaster

Version History

Portfolio

  1. v1.0

    Electronic Arts — Maxis

    QA Analyst → Associate Producer · 2014–2017

    Cut my teeth on live mobile titles, bridging art, design, and QA to keep asset pipelines moving and biweekly updates shipping on schedule.

    • SIMS Mobile
    • Minions Paradise
    • Secret Life of Pets: Unleashed
    • Scrabble GO!
  2. v1.1

    Red Games Studio

    Game Producer · 2019–2020

    Owned roadmap execution for events, battle passes, and seasonal content — aligning design, engineering, and marketing around tight mobile release cycles.

    • LEGO Brawl!
    • Beyblade Burst
    • Crayola Create and Play
  3. v1.2

    Redemption Games Studio

    Game Producer, Mobile · 2020–2022

    Ran task scheduling and sprint planning for live-service updates, coordinating in-game events and store submissions end to end.

    • Sweet Escapes: Build A Bakery
    • Hot Spies!
  4. v2.0

    Blizzard Entertainment

    Dungeons Producer, Environments · 2022–2024

    Produced dungeon art and design through a AAA launch and five live seasons — scheduling, scope, and team wellbeing under sustained pressure.

    • Diablo IV
    • Vessel of Hatred
    • Seasons I–V
  5. v3.0

    Wolfjaw Studios

    Senior Technical Producer, Production Lead · 2024–Present

    Direct technical production across security, infrastructure, and CI/CD for multiple studio partners — from partner onboarding to enterprise-scale backend delivery.

    • Wizards of the Coast
    • Rockstar Games
    • Innersloth
    • Xsolla

Where It Started

Before the job title.

Cosplay & craft

Long before the industry job title, there was a needle, thread, and a foam sword. I hand-crafted cosplays of my favorite video game characters — the hands-on problem solving that craft demands turned out to be the same instinct that makes a good producer.

Content creation

That craft opened the door to content creation and, eventually, to the games industry itself. I still create and game as AshSlayGG — same eye for detail, different audience.

Watch on Twitch

Contact

Let's build something.

Open to producer and program management opportunities, collaborations, and conversations about either side of the work.